Friday, 6 September 2019

List of Party Roles


Because sometimes you just need a better explanation as to why the adventurers are working together than "you are adventurers and decided to adventure together after meeting up in a tavern"



  1. You are criminals on the run from justice, needing to adventure because you don't have the option of taking honest jobs.
  2. You have been sent on an epic quest by a high-ranking person.
  3. You are members of the same family, down on their luck, forcing you to adventure to support them.
  4. You are all bored, thrill-seeking nobles of low rank looking to make a name for yourselves.
  5. You are deserters from a War, staying together due to camaraderie.
  6. You are members of a low class (such as peasants), and you need to adventure to avoid starvation and privation.
  7. You are refugees from a troubled land, adventuring to gain money to support yourselves in this new, foreign land.
  8. You are all from the same settlement afflicted by a great disaster, adventuring because you were spared by death's hand, and there is nothing to go back to.
  9. You belong to a close-knit group (such as a cult or guild), needing to adventure to support your group and placate your elders.
  10. Your existence is unnatural somehow. Perhaps you were created in a vat by an insane wizard? Did you all enter a faerie glade and emerge centuries later, all of your friends and family dead? You adventure to find your place in this world.
  11. You are all up to your ears in debt. Now you have to adventure to pay of your debt, or risk punishment.
  12. You are mercenaries, adventuring to alleviate your boredom in between skirmishes.
  13. You are all people from another world, dropped into this one for some unknown purpose.
  14. You are escaped slaves, adventuring to become stronger, to never get back to your old masters.
  15. You are villagers in a tight-knit, rural community, suddenly drawn into a conspiracy threatening to destroy your world.
  16. You are childhood friends in the big city, trying to make it big.
  17. You are part of a travelling troupe, adventuring to make ends meet in between shows.
  18. You are part of a troubleshooting organisation that helps your city with various odd jobs and tasks.
  19. You are explorers in the name of your regent, bringing loot and maps back to your home country.
  20. You never met prior to this, but an ancient prophecy has brought you together as the Chosen Ones that will perform an action of world-shattering impact. Some want to control you, others want to destroy you, others want to show you the way.
  21. You woke up in a dungeon with amnesia.
  22. You were all invited to an adventure location after receiving a mysterious letter offering you a job. Upon arriving and exploring, you quickly find yourselves fighting for your lives. Who led you into this death trap?
  23. You are the victims of a crime, thrown into vagrancy and must adventure for justice, as the law is either corrupt, useless against the perpetrator, or both.
  24. You all met in a shared, sent dream, where a mysterious patron offered you gold and glory if they helped It succeed with its goals.
  25. You were all part of a group of travellers on a ship, when you were ambushed by slavers and taken captive, sold to a land far away.
  26. You are all pirates/privateers with your own ship.
  27. You are all servants of a lazy and corrupt noble, using you as their personal task force to solve problems, often creating new ones instead.
  28. You are a secret paramilitary group acting on the commands of the Regent to root out conspiracies and other threats to the Kingdom.
  29. You were all worshippers of the same deity, until one day that deity stopped heeding your prayers. You now adventure to find out why the deity has stopped responding.
  30. You are all secretly gentlemen thieves, meeting up now and then to perform a perfectly-timed heist.
  31. You all wash up on an island together.
  32. You are crusaders, rooting out heresy and monsters in the lands.
  33. You are part of an organized group dedicated to monster slaying.
  34. You are the apprentices of an eccentric wizard, who adventure to get money, knowledge, and power.
  35. You are an experimental city guard force attempting to keep your district in one piece.
  36. You are private investigators, adventuring because there is nothing else in life that satisfies you.
  37. You are young criminals vying for power and respect in the underworld.
  38. You are radical scholars on a research expedition to a foreign land.
  39. You were tomb-raiders that unearthed something that should have remained buried. Now it is up to you to put it back down.
  40. You are the heirs of a great adventurer - who at their deathbed implores you to travel to a land far away and scatter their ashes at a certain location. There are more than one third party that wants the ashes for another purpose.

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