Because sometimes you just need a better explanation as to why the adventurers are working together than "you are adventurers and decided to adventure together after meeting up in a tavern"
- You are criminals on the run from justice, needing to adventure because you don't have the option of taking honest jobs.
- You have been sent on an epic quest by a high-ranking person.
- You are members of the same family, down on their luck, forcing you to adventure to support them.
- You are all bored, thrill-seeking nobles of low rank looking to make a name for yourselves.
- You are deserters from a War, staying together due to camaraderie.
- You are members of a low class (such as peasants), and you need to adventure to avoid starvation and privation.
- You are refugees from a troubled land, adventuring to gain money to support yourselves in this new, foreign land.
- You are all from the same settlement afflicted by a great disaster, adventuring because you were spared by death's hand, and there is nothing to go back to.
- You belong to a close-knit group (such as a cult or guild), needing to adventure to support your group and placate your elders.
- Your existence is unnatural somehow. Perhaps you were created in a vat by an insane wizard? Did you all enter a faerie glade and emerge centuries later, all of your friends and family dead? You adventure to find your place in this world.
- You are all up to your ears in debt. Now you have to adventure to pay of your debt, or risk punishment.
- You are mercenaries, adventuring to alleviate your boredom in between skirmishes.
- You are all people from another world, dropped into this one for some unknown purpose.
- You are escaped slaves, adventuring to become stronger, to never get back to your old masters.
- You are villagers in a tight-knit, rural community, suddenly drawn into a conspiracy threatening to destroy your world.
- You are childhood friends in the big city, trying to make it big.
- You are part of a travelling troupe, adventuring to make ends meet in between shows.
- You are part of a troubleshooting organisation that helps your city with various odd jobs and tasks.
- You are explorers in the name of your regent, bringing loot and maps back to your home country.
- You never met prior to this, but an ancient prophecy has brought you together as the Chosen Ones that will perform an action of world-shattering impact. Some want to control you, others want to destroy you, others want to show you the way.
- You woke up in a dungeon with amnesia.
- You were all invited to an adventure location after receiving a mysterious letter offering you a job. Upon arriving and exploring, you quickly find yourselves fighting for your lives. Who led you into this death trap?
- You are the victims of a crime, thrown into vagrancy and must adventure for justice, as the law is either corrupt, useless against the perpetrator, or both.
- You all met in a shared, sent dream, where a mysterious patron offered you gold and glory if they helped It succeed with its goals.
- You were all part of a group of travellers on a ship, when you were ambushed by slavers and taken captive, sold to a land far away.
- You are all pirates/privateers with your own ship.
- You are all servants of a lazy and corrupt noble, using you as their personal task force to solve problems, often creating new ones instead.
- You are a secret paramilitary group acting on the commands of the Regent to root out conspiracies and other threats to the Kingdom.
- You were all worshippers of the same deity, until one day that deity stopped heeding your prayers. You now adventure to find out why the deity has stopped responding.
- You are all secretly gentlemen thieves, meeting up now and then to perform a perfectly-timed heist.
- You all wash up on an island together.
- You are crusaders, rooting out heresy and monsters in the lands.
- You are part of an organized group dedicated to monster slaying.
- You are the apprentices of an eccentric wizard, who adventure to get money, knowledge, and power.
- You are an experimental city guard force attempting to keep your district in one piece.
- You are private investigators, adventuring because there is nothing else in life that satisfies you.
- You are young criminals vying for power and respect in the underworld.
- You are radical scholars on a research expedition to a foreign land.
- You were tomb-raiders that unearthed something that should have remained buried. Now it is up to you to put it back down.
- You are the heirs of a great adventurer - who at their deathbed implores you to travel to a land far away and scatter their ashes at a certain location. There are more than one third party that wants the ashes for another purpose.
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