Saturday, 8 February 2020

6 Terrific Trillion Monsters


6 randomly themed monsters spawned from the Book of Ten Trillion Things, combined with Freebooters on the Frontier's table of Elements.








1. Hair Eater
Theme: Bone
Output: Charming, Angora, Centipede
HD: 1
AC: As Leather
Attack: Special, see below.
Movement: ½ Normal.
Number Encountered: 1d4
Appearance: A knee-high white centipede with glowing yellow eyes.
Abilities: Sanctuary (save versus magic when attacking it or be unable to do so), Depilatory Ossification (On a successful hit, the subject must save versus Reflex or the Hair Collector attaches itself to the closest patch of hair on the subject's body. The Hair Eater can be  Over the course of 1d6 hours, the Hair Collector eats the hair and replaces it with a carapace of bone, which grants it a +2 bonus to AC, but a -2 penalty to CHA. Overly hairy subjects may get double bonus. Once all hair is eaten, the Hair Eater drops off the subject. A satisfied Hair Eater will eventually craft a chrysalis around itself out of hair and saliva, later evolving into a Flesh Reaper after 1d6 weeks.)

Flesh Reaper.
HD 2
AC: As Leather+Shield
Attack: 1d6
Movement: 2x normal speed (Flight)
Appearance: A brown wasp-like creature the size of a labrador, four razor-sharp mandibles.
Abilities: Dissolve Flesh (save versus Poison or take 1 point of damage to STR/DEX/CON (determined randomly))


2. Dream Vine
Theme: Envy
Output: Effective, Rope, Dream
HD: 1
AC: As Unarmored.
Attack: Special, see below.
Movement: As unencumbered
Number Encountered:1
Appearance: A multicolored, ophidian cloud with a somber humanoid face, many smaller tentacles jutting out from it.
Abilities: Ethereal, Oneiric Feeding (The Dream Vine, a creature without the ability to dream, desires the dreams of mortals. Upon detecting sleeping prey, the Vine will attempt to attach itself to a subject by attacking it. If successful, the subject wakes up the following day unexplicably unrested, with a cumulative -1 penalty to d20 rolls for each dreamless night.
Once the penalty hits -10, the subject takes 1d6 damage each night until it dies. If it does, a new Dream Vine will rise from the corpse of the subject.
Each additional night that the Dream Vine is attached to someone, it will keep looking for more subjects to attach itself to within 100' of the sleeper.)

To a person with True Sight, the Dream Vine appears attached to the backside of a subject's head, with independent tendrils stretching off toward all other attached subjects.

3. Fog Strangler
Theme: Mist
Output: Rattan, Nails
HD: 1
AC: As Unarmored.
Attack: Gains one attack per tendril, 1d4+Free grapple attempt.
Movement: ½ normal speed.
Number Encountered: 1
Appearance: A plant similar to an aloe vera plant, but blue, with 2d4 root tendrils snaking around nearby trees.
Abilities: Mist Cloud (always on, 20' radius), Thorns (save versus Paralysis or attacker takes d4 damage. Deals this damage automatically to grappled opponents).


4 Desolation Drake
Theme: Ash
Output: That, Simple, Gaunt, Hundredth, Torn, Colorless, Draconic, Uranium, Wrestling
HD:6
AC: As Leather
Attack: 1d8
Movement: As unencumbered
Number Encountered:1
Appearance: A fluttering shape similar to an emaciated eastern dragon, composed of cloth that glows in the dark. Leaves tracks in the form of a grey, withered landscape.
Abilities: Touch of Desolation (Subject attacked must save versus magic or become afflicted with a disease that transforms their flesh to ashes. Save versus poison/physical each day or lose 1d4 HP permanently. Unless disposed off, these ashes make it easier for a Desolation Drake to track you.
The ashes are hot to the touch and acts as a contact poison (1d4 damage when handled). The Desolation Drake is immune to the ashes.)

5 Blood Blanket
Theme:Health
Output: Flannel, Skink
HD:1
AC: As Leather
Attack: 1d6
Movement: As unencumbered
Number Encountered: 1d4
Appearance: A mobile blanket of reptile skin
Abilities: Blood Absorption (Whenever successfully dealing damage to a creature, the Blood Blanket gains that many hitpoints. It is possible for it to go beyond maximum HP.)


6 Spectral Impaler
Theme: Fury
Output:Elaborate, Full Size, Recent, Elliptical, Crimson, Fairy, Antler, Shovel
HD: 3
AC: As Chain
Attack: 1d8 damage+Impalement
Movement: 2x human speed
Number Encountered:1
Appearance:A floating, translucent crimson orb adorned with horns.
Abilities: Move Earth, Impalement (when the Impaler successfully charges a victim, they must save versus Paralysis or be stuck to the horns, taking 1d6 damage each round they remain on the horns), Piledriver (The Spectral Impaler will use any victims of its attack as improvised weapons, capable of flinging them as an improvised ranged attack)

No comments:

Post a Comment