1. Amputee
- HD 1
- Slow
- Leap Attack. May leap onto an enemy within 6 m, which is entitled to a save. If it hits, the enemy takes 1d6 damage and is knocked prone.
- Vomit. As a melee attack they may vomit onto a nearby target, dealing 2d4 damage and making them nauseated for one round unless they make a save.
2. Bag Baby
- HD 1
- By concentrating for one round, the Bag Baby can detonate itself to deal 2d6 damage to everyone within 2 m.
3. Banshee
- HD 1
- Blinding Howl. For each round the banshee is howling, every living being within 12 m takes a -2 penalty to their attacks, up to -6, when they are blinded.
- HD 3
- Fiery Charge. When performing a charge, the body of the beast lits up, dealing an additional 1d6 fire damage if they hit.
5. Bones
- HD 0
- d4 damage
- If health is 50 % or lower, may sacrifice themselves to launch their head at an enemy as a ranged attack, dealing 1d6 damage.
- HD 2
- When reduced to 50 % hp or less, the boy makes a save. If successful, the boy transforms into a stronger version of itself, restoring all of its hp, adding 1 to attack bonus and shedding its upper body. This only happens once.
7. Devil Monk
- HD 2
- Emits harmful smoke in a 2 m radius around itself. Comes in two variants; Slowing and Toxic. Slowing forces the PC to make a save or become Slowed for one round. Toxic deals 1d6 damage.
8. Executioner
- HD 1
- Achilles Heel. (Takes no damage from anything, unless a PC succeeds on a Called Shot against its belly.
9. Girl
- HD 2
- Ignition. By spending a full-round action, the Girl ignites her body, allowing their next hit to ignite its opponent. Extinguishes upon hit.
10.Leper Monk
- HD 6
- d6 damage from spear
- Force Push. Targeted creature within 12 m makes a save or is pushed back 4 m.
- Corpse Levitation. The Leper Monk can use any dead body within 12 m as a projectile weapon, launching it at an enemy as a ranged attack, dealing 2d6 damage. This takes one full round to charge up.
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