Thursday, 2 May 2019

Straight From the Game: Painkiller. 10 Enemies

Looking through my old gaming shelf I came upon this gem of a game called Painkiller. For many years it held a special place in my heart, and seeing as there are no OSR-relevant material online, I've decided to release a post dedicated to it.







1. Amputee

  • HD 1
  • Slow
  • Leap Attack. May leap onto an enemy within 6 m, which is entitled to a save. If it hits, the enemy takes 1d6 damage and is knocked prone.
  • Vomit. As a melee attack they may vomit onto a nearby target, dealing 2d4 damage and making them nauseated for one round unless they make a save.

2. Bag Baby


  • HD 1
  • By concentrating for one round, the Bag Baby can detonate itself to deal 2d6 damage to everyone within 2 m.

3. Banshee
  • HD 1
  • Blinding Howl. For each round the banshee is howling, every living being within 12 m takes a -2 penalty to their attacks, up to -6, when they are blinded.
4. Beast

  • HD 3
  • Fiery Charge. When performing a charge, the body of the beast lits up, dealing an additional 1d6 fire damage if they hit.

5. Bones

  • HD 0
  • d4 damage
  • If health is 50 % or lower, may sacrifice themselves to launch their head at an enemy as a ranged attack, dealing 1d6 damage.
6. Boy


  • HD 2
  • When reduced to 50 % hp or less, the boy makes a save. If successful, the boy transforms into a stronger version of itself, restoring all of its hp, adding 1 to attack bonus and shedding its upper body. This only happens once.

7. Devil Monk

  • HD 2
  • Emits harmful smoke in a 2 m radius around itself. Comes in two variants; Slowing and Toxic. Slowing forces the PC to make a save or become Slowed for one round. Toxic deals 1d6 damage.



8. Executioner

  • HD 1
  • Achilles Heel. (Takes no damage from anything, unless a PC succeeds on a Called Shot against its belly.


9. Girl
  • HD 2
  • Ignition. By spending a full-round action, the Girl ignites her body, allowing their next hit to ignite its opponent. Extinguishes upon hit.



10.Leper Monk

  • HD 6
  • d6 damage from spear
  • Force Push. Targeted creature within 12 m makes a save or is pushed back 4 m.
  • Corpse Levitation. The Leper Monk can use any dead body within 12 m as a projectile weapon, launching it at an enemy as a ranged attack, dealing 2d6 damage. This takes one full round to charge up.

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